FIM Superbike World Championship
World Superbike Championship logo | |
Category | Motorcycle racing |
A country | International |
First season | 1988 |
Horsemen | 26 year |
Constructors | BMW Ducati Honda Kawasaki Yamaha |
Riders Champion | Jonathan Rea |
Macks Champion | Kawasaki Racing Team |
Current season |
World Superbike Championship
(also known as
SBK
,
World Superbike
,
WSB
or
WSBK
) is a motorsport racing series for modified production motorcycles, also known as superbike racing. The championship was founded in 1988. The World Superbike Championship consists of a series of rounds held at permanent racing venues. Each round features two full-length races and, from 2021, an additional ten-lap sprint race known as the Superpole Race. [1] [2] The results of all three races are added together to determine two annual world championships, one for drivers and one for manufacturers.
The motorcycles competing in the championship are tuned versions of motorcycles available for sale, unlike MotoGP, which uses purpose-built machines. MotoGP is the motorcycle equivalent of Formula One, while superbike racing is similar to touring car racing.
Europe is the traditional center and leading market for the Superbike World Championships. [3] However, rounds have been held in the United States, Malaysia, New Zealand, Canada, Japan, Argentina, Australia, Russia, Qatar, Thailand and South Africa, and the series plans to maintain a rotation of non-European circuits. An Indonesian race was also proposed for the 2008 season, but was later canceled by the FIM. [4]
The championship is regulated by the FIM, the international governing body of motorcycle racing. Since 2013, the championship has been organized by Dorna. [5]
CONTENT
- 1 History 1.1 2002
- 1,2 2003
- 1,3 2004
- 1,4 2005
- 1.5 2006
- 1.6 2007
- 1,7 2008
- 1,8 2009
- 1,9 2010
- 1.10.2011
- 1.11.2012
- December 1, 2013
- 1.13 2014
- 1.14 2015
- 1.15 2016
- 1.16 2017
- 1.17 2018
- 1.18 2019
- 1.19 2020
- 6.1 World Supersport Championship
History[edit]
This article or section Seems like, are dedicated to |
See also: List of world superbike champions
The World Superbike Championship began in 1988 and was opened to modified versions of road bike models available to the general public. For many years, this formula allowed cars with 1000 cc V-twin engines. CM (mainly Ducati, but later Aprilia and Honda) compete with 750 cc four-cylinder engines. See (Honda, Yamaha, Kawasaki and Suzuki). Honda won the first few seasons with the RC30, but gradually the twins took over. Using the 1000 cc V-twin engine Ducati won and it was able to dominate the championship for many years, but the 750 cc was second or third every year between 1994 and 1999 [ edit
]
Formula TT from 1977 to 1989, under the auspices of the FIM, was once the official motorcycle world championship. Having proven its popularity and commercial viability, by the end of the 1990 season it was decided to end Formula TT and the World Superbike Championship was to be its successor.
Carl Fogarty and Ducati dominated from 1993 to 1999, with Fogarty winning the title a record four times and finishing second twice on factory Ducatis. Troy Corser also won the 1996 title and finished second in 1995, both times on a Ducati.
Realizing that 1000cc V-Twin engines. More suited to the superbike racing formula, Honda introduced its own V-Twin engined motorcycle, the VTR1000 SPW, in 2000. The result was immediately obvious as Colin Edwards won the championship in the first year of motorcycle competition. Ducati regained the title in 2001 with Troy Bayliss. Colin Edwards won the title again in 2002 on the same VTR1000 SPW bike.
2002[edit]
Main article: 2002 World Superbike Championship
Colin Edwards won his second championship in what was arguably the most impressive comeback in motorcycle racing history. The season started with Troy Bayliss winning the first 6 races, and by the end of Race 1 at WeatherTech Raceway Laguna Seca, he had 14 wins and led the championship with 58 points. Race 2 at WeatherTech Raceway Laguna Seca was the start of Colin Edwards' comeback, he won all 9 remaining races and (helped by a race 2 crash for Bayliss at Assen) Edwards won the championship in the final race of the season at Imola. In the final race of the season, both drivers battled each other throughout the entire race. The race is known to fans as the "Duel at Imola".
The manufacturer's championship was won by Ducati. During these years, the World Superbike Championship reached the zenith of its popularity, thanks to worldwide fan support and full factory support. [6]
2003[edit]
Main article: 2003 World Superbike Championship
In 2003, the FIM changed the rules to allow 1000cc cars to race. cm (two-, three- or four-cylinder). Changes to MotoGP rules allowing the use of four-stroke engines meant that Japanese manufacturers focused their resources on them, and the World Superbike Championship entered with limited factory participation [7] (Ducati and Suzuki only).
2003 also saw the introduction of Carl Fogarty's Foggy Petronas FP1. The bike was designed according to the previous regulations and was powered by a 900 cc three-cylinder engine. With the majority of Ducati motorcycles, the championship was given the derogatory name "Ducati Cup". [6] [8] The Ducati factory team was among the only two Ducati 999s to score 20 wins from 24 races in a season where all races were won by Ducatis. Neil Hodgson won the title with factory Ducati.
2004[edit]
Main article: 2004 World Superbike Championship
In an effort to create a more competitive field, in 2004 the organizers announced a number of changes to the championship. The most significant was that from 2004 teams had to use Pirelli control or "spec" tyres. The decision to hand over the control tire to Pirelli caused controversy. Pirelli tires were considered inferior to the Dunlop and Michelin standards used by most teams. Dunlop was planning to sue over the decision,[9] while Pirelli claimed that Michelin and Dunlop had also been asked if they would be interested in a one-time tire contract. [10]Partly due to control tires, the Motorcycle Manufacturers Association (Aprilia, Ducati, Honda, Kawasaki, Suzuki and Yamaha) announced that no MSMA teams would compete in the World Superbike Championship, later changing their statement to allow Ducati to participate. [6] [8]
In 2004, several privateers chose to ride Japanese bikes. Ten Keith Hondas with Chris Vermeulen as rider won the races and were effectively in contention for the title, which was eventually won by James Toseland and Ducati. [11] [12]
2005 [edit]
James Toseland (1) on a Ducati leads Chris Walker (9) on a Kawasaki and Yukio Kagayama (71) on a Suzuki during a 2005 Superbike World Championship race.
Main article: 2005 World Superbike Championship
Following the success of Ten Kate Honda, Japanese motorcycles returned in 2005, with the main teams of all four Japanese manufacturers passing through the teams of European importers. [8] Troy Corser won the 2005 championship, giving Suzuki its first World Superbike title.
Troy Bayliss won the World Superbike Championship three times with Ducati
2006[edit]
Main article: 2006 World Superbike Championship
2006 marked the return of Australian Troy Bayliss to the World Superbike Championship after three years in MotoGP. The Bayliss and Ducati combination proved unstoppable and they dominated the season, winning 12 races. Honda's James Toseland and Yamaha's Noriyuki Haga battled it out for second place, with the British rider coming out on top. Defending champion Troy Corser was fourth on a Suzuki. 2006 gave the feeling that the World Superbike Championship was "back" after years of decline in 2003 and 2004. [8]
2007[edit]
Max Biaggi riding his Alstare Suzuki GSX-R1000 K7 at Assen
Main article: 2007 World Superbike Championship
When the displacement of MotoGP cars was reduced from 990 to 800 cc. The largest displacement, 1000 cc superbikes, in both the world championships and the top national championships (AMA Superbike and British Superbike), become the largest capacity (but not the most powerful) motorcycles racing on the road. in 2007. While the superbikes remained two seconds or more slower than the MotoGP bikes, on most tracks where both raced they had equal or more power. [13] [14] Troy Bayliss attempted to defend his title by riding a Ducati 999 again. Although production of the 999 ended in 2006, the bike was replaced by the Ducati 1098. Ducati produced 150 limited edition 999s with enhanced racing performance to satisfy homologation requirements. Baylis's main rivals for the title defense were former MotoGP rider Max Biaggi on Suzuki, 2004 champion James Toseland on Honda and Noriyuki Haga on Yamaha.
The combination of some memorable races in MotoGP [15] [16] and some exciting [17] races in SBK resulted in the championship's popularity growing even further.
The championship was won by James Toseland in the last race of the season. With 415 points, he is two points ahead of Noriyuki Haga, followed by former MotoGP winner Max Biaggi with 397 points on a Suzuki. [18]
2008[edit]
Main article: 2008 World Superbike Championship
Following the introduction of the Ducati 1098 in 2007 with a 1099cc V-Twin engine. See: Ducati has asked for Superbike rules to be changed to allow V-twin engines up to 1200cc. See compete with four-cylinder 1000cc bikes. Ducati claimed that they no longer produced a road-going 1000 cc V-Twin superbike [19] and that the level of tuning currently required to make their 999 competitive on the race track was too expensive. [20] Ducati said they would leave if the rules were not changed, [19] while Alstare Suzuki team principal Francis Batta also said his team would leave if the new rules gave Ducati an unfair advantage. [21]
The FIM eventually included a 1200cc displacement limit in the 2008 superbike rules. See for twins. Under the new rules, two-cylinder motorcycles will be 6 kg heavier than four-cylinder ones (168 to 162 kg), and will also have a 50 mm air restrictor. The weight limit and feed limiter size for dual cars will be updated, if necessary, during the Championship using a system analyzing race points received. [22]
The new rules also changed the minimum number of bicycles required to obtain a permit. In 2008 and 2009, all manufacturers, regardless of total number produced, were required to produce at least 1,000 motorcycles to receive approval. Since 2010, the minimum number of bikes produced has been increased to 3,000. In the past, smaller manufacturers were only allowed to build 150 bikes to meet homologation requirements. Manufacturers took advantage of this by releasing "homologations" - highly tuned versions of their road bikes with features designed specifically for racing. [23]
The 2008 SBK Championship was dominated by Australia's Troy Bayliss on his Ducati 1098, who capped his season and his career with a double victory at the new €195 million Portimão circuit in Portugal before retiring.
2009 [edit]
Main article: 2009 World Superbike Championship
During the off-season, Yamaha lost Noriyuki Haga to Ducati, who signed him to replace the retired Troy Bayliss. Taking his place was three-time AMA champion Ben Spies, who was expected to provide serious competition to Haga.
Ben Spies took a record 11 poles in the 14-round series and 14 wins (17 podiums) in 28 races; his main rival Haga was more consistent, finishing on the podium 19 times but winning only 8 races. 2009 also saw the debut of BMW and the return of Aprilia. Aprilia finished fourth in the championship final with Max Biaggi, while BMW finished thirteenth with Troy Corser. [24]
2010 [edit]
Main article: 2010 World Superbike Championship
2009 champion Ben Spies moved to MotoGP. [25] James Toseland returned to the championship after two seasons in MotoGP and took Spy's seat on the Sterilgarda Yamaha World Superbike team, partnered with Briton Cal Crutchlow. [26] The Ducati factory team retained two riders. [27]
The 2010 season began on 28 February on Phillip Island and ended on 3 October on Magny-Cours.
2011[edit]
Main article: 2011 World Superbike Championship
2012 [edit]
Main article: 2012 World Superbike Championship
2013[edit]
Main article: 2013 World Superbike Championship
2014[edit]
Main article: 2014 World Superbike Championship
2015[edit]
Main article: 2015 World Superbike Championship
2016[edit]
Main article: 2016 World Superbike Championship
2017[edit]
Main article: 2017 World Superbike Championship
2018[edit]
Main article: 2018 World Superbike Championship
2019[edit]
Main article: 2019 World Superbike Championship
2020[edit]
Main article: 2020 World Superbike Championship
Racing and car simulators There is probably not a child or teenager today who has never played car simulators on a computer. Of course, the opportunity to feel like you’re behind the wheel of the most modern and powerful car, to rush like a whirlwind through the most famous tracks and cities of the world, to be more skillful and faster than your friends in this competition - every self-respecting boy is ready to give half his life for this! And therefore, car simulators and racing have always been, are and will be one of the most popular genres of computer games. And their diversity will always pose difficult challenges to anyone who tries to classify these games in any way. But we will try to do it nonetheless. Types of car simulators All car driving simulators are usually divided into two large groups: - arcade car simulators, or simply racing (car racing). This is the most common and favorite type of such games. In racing, driving is simplified as much as possible and comes down to steering and speed control. For this, three buttons on the keyboard are enough; — realistic simulators, often intended not so much for entertainment, but for teaching driving and learning the rules of the road (educational 3D driving simulators); Of course, given the capabilities of modern digital devices, there are many options for games that are transitional options between these two types. A striking example of this is Need for Speed: Porsche Unleashed. In addition, the races themselves are most often implemented on several computers to play with live, real opponents. And special controls in the form of a steering wheel and gear shift knob give this game maximum realism. Add-ons Of course, no racing and car simulator would be so popular if they were limited to typical highway tracks and a simple set of cars. That's why they are simulators, to do something more in them than can be seen in reality. That is why in games you can choose and modify any track for yourself, use cars that have not yet been released for sale, compete on rally tracks, in cities, and even wage a real war on the road! But that's not all. Car simulators today are increasingly acquiring RPG elements, turning from a car driving simulator into a model of the life of a racing driver. Here you already have the opportunity to tune a car, earn money by winning street races and do your own PR. As a result, car simulators today are far from the primitive races that gamers were content with ten years ago. This is already an entire virtual life, uniting communities of living people who love speed and the inspiring feeling of victory. (racing games) via direct links and at high speed - it's fast, convenient and affordable!
Horsemen [edit]
See also: List of World Superbike Championship riders and List of World Superbike Championship race winners
Riders from all over the world compete in the World Superbike Championship. The championship is perhaps most closely followed in Italy due to Ducati and Great Britain, where superbike racing has been the most popular form of motorcycle racing. National superbike championships are held in several countries, including the US, UK and Japan. Riders from Australia and the USA traditionally achieve success at the world championships. No American driver had won the race since Colin Edwards won the 2002 championship until Ben Spies joined the series in 2009, but no American raced in the series between 2003 and 2007.
British driver Carl Fogarty has long been the most successful driver in the history of the championship, winning the championship four times and achieving a total of 59 race wins. Jonathan Rea cemented his overtaking of Fogarty in the history books by winning his fifth consecutive world title in 2021, as well as setting a new record for most race wins.
Many riders who have had success in the World Superbike Championship have moved up to MotoGP, such as 2002 champion Colin Edwards, 2007 champion James Toseland and 2005 runner-up Chris Vermeulen. Several former MotoGP riders have moved into the championship, usually after failing to make money in competition. The 2008 team features five former MotoGP winners: Max Biaggi, Carlos Checa and Makoto Tamada competed exclusively in MotoGP before joining SBK, while Troy Bayliss, Noriyuki Haga and Regis Laconi alternated in both.
With the exception of Frenchman Raymond Roche, who won the championship in 1990, all World Superbike champions were native English speakers until Max Biaggi won the championship in 2010 and 2012, with 2011 champion Carlos Checa and 2014 champion Sylvain Guintoli coming in second the Frenchman who won the championship. Name. Italian drivers Davide Tardozzi and Marco Lucinelli won the first two races of the series, with Frenchman Adrien Morillas also winning in 1988; Germany had to wait until Max Neukirchner achieved this in 2008, although Austrian Andreas Mecklau was the first German-speaking player to win the race in 1993. Ruben House in 2001.
AND ALL THE REST
Of course, simply “a game with good graphics” would not be needed by anyone. But Superbike is also a serious motorcycle simulator. More precisely, this is a proper motorcycle simulator. The balance is perfectly maintained, and the game pleases everyone: from those who don’t like racing in general to tough pros. The menu contains a lot of settings for everything related to realism, controllability and competition mode. Those who are too lazy to dig around there are asked at the entrance about choosing a mode. Action doesn’t even allow you access to particularly interesting options, while Simulation is interesting not only because of the correct physical model, but also because of its compliance with the regulations, including all the elements of the race, such as two training sessions (with a time limit!) and qualifications, or the obligatory Sunday Warm Up. Plus, fans are finally allowed into Bike Setup and allowed to play around with telemetry to their heart's content. But this is lyrics, the main revelation is that the physics and dynamics of behavior in both modes practically does not change. Yes, yes, my friends, it is so. It’s just that in the arcade version, in most cases where the motorcycle might “leave” and fall to one side, your iron friend will be miraculously returned to a vertical position, and the computer’s assistance in braking and accelerating cannot be turned off. But everything else is the same - falling always hurts. This is the first case in my memory when Action is just an add-on to the standard “real” mode, and not vice versa. And it is included not in order to attract “infidels,” but to teach beginners the basics and instill in them a love for real simulators, which is the Superbike World Championship.
Generally speaking, Superbike is a completely serious car simulator of the most popular motorcycle competitions FIM Superbike World Championship, what we usually call “Formula 1” in road-circuit motorcycle racing.” By the way, this officiality is a big advantage of the game - it not only attracts fans, but also removes the question of the quality and variety of such an important element of any car simulator as the track. Autodromes are designed by professionals, calculating every angle of rotation and degree of inclination, processing tons of information and finding the only correct solution in a given situation. Fierce competition among the tracks themselves also plays a role, ultimately leading to the fact that only the best and most thoughtful tracks enter the game. So there is no trace of stupid “gags” like impassable turns and unreasonable climbs in the game. All safety measures are observed - it’s easy to fly off the track, but crashing into an inopportunely placed concrete wall or an idiotic tunnel is unlikely to happen - there is always room for maneuver. For those who don’t understand, this is such a healthy stone for all sorts of MotoRacers and their ilk.
All in all, a surprisingly smooth and beautiful game that's a pleasure to unwind with. For example, from writing reviews.
Superbike motorcycles[edit]
Superbike racing motorcycles are derived from standard production models. However, in the past, manufacturers have used loopholes in the rules to create "homologation specials" - motorcycles with low serial numbers built specifically for racing.
Current SBK motorcycle manufacturers:
- BMW Motorrad: S1000RR
- Yamaha: YZF750, YZF-R7, YZF-R1
- Ducati: 851, 888, 916, 996, 998, 999, 1098, 1198, 1199 Panigale R, V4R Panigale
- Honda: RC30, RC45, RC51, CBR1000RR
- Kawasaki: GPX750R, ZXR750, ZX-7RR, ZX-10R
Former SBK motorcycle manufacturers:
- Aprilia: RSV Mille R, RSV 4
- Benelli: Tornado Tre 900
- Bimota: Bimota YB4EI, Bimota SB8R, Bimota BB3
- EBR: EBR 1190RX
- MV Agusta: MV Agusta F4
- Petronas: FP1
- Suzuki: GSX-R750, GSX-R1000
2007 World Superbike motorcycles from all 5 participating manufacturers
- Lorenzo Lanzi on the Ducati 999 F07
- James Toseland on a Honda CBR1000RR
- Max Biaggi on a Suzuki GSX-R1000 K7
- Noriyuki Haga on a Yamaha YZF-R1
- Fonsi Nieto on a Kawasaki ZX-10R
Race weekend[edit]
Before the 2013 season
- Friday 1st free practice
(60 minutes) and
1st qualification
(60 minutes)
- 2nd qualification
(60 minutes) and
2nd free practice
(60 minutes)
The 1st and 2nd qualifying times are added together and the fastest 15 riders qualify for the Superpole. The rest are assigned grid positions based on lap times, starting from 16th. To qualify for the race, drivers must record a lap time of no more than 107% of the time recorded by the pole position driver.
- Superpole
- The first 15 drivers from qualifying practice on the track compete in the playoffs.
- All classes last 12 minutes, with a seven-minute interval between classes. There are 15 riders in the first round. The three slowest riders are eliminated and start from 13th to 15th.
- There are 12 riders in the second round. The three slowest riders will start from 10th to 12th.
- Nine riders compete in the final round. This session establishes the top nine.
Starting grid.
- Sunday Warm-up
(20 minutes)
Race 1
and
Race 2
The race distance must be from a minimum of 90 km to a maximum of 110 km.
Starting in 2021: [28]
- Friday 1st free practice
(50 minutes) and
2nd free practice
(50 minutes)
- 3rd free workout
(20 minutes)
(25 minutes) Sets the starting positions for Race 1 and the Superpole race.
- Warm-up
(15 minutes)
Ten lap race.
RSBK 2021: main intrigues
Russian Superbike (RSBK) is an international road-circuit motorcycle racing competition. The largest event in the world of Russian motorsport. Each racing stage is an opportunity to prove yourself, to feel the taste of real struggle and speed.
The first intrigue - the stage in Igor
An absolute joy for all motorsports fans from St. Petersburg and its immediate surroundings is the opening of the Igora Drive complex - its configuration includes tracks for auto and motorcycle racing, and the stands can accommodate 50,000 spectators.
Considering that the leaders of the RSBK team classification have been teams from St. Petersburg for several years now (SPB Racing Team, RLS Team of St. Petersburg, VL65 Racing Team), it is clear that the new track will only strengthen the St. Petersburg motorsports school. They will have more opportunities to train and educate the younger generation.
“Igora” also means a lot for the RSBK Championship: it is an expansion of the calendar, a new configuration that the pilots are not yet familiar with - this will make the stage in St. Petersburg rich and interesting. In addition, the organizers can hope for a warm welcome from ShKMG fans, of which there are many in the Leningrad region, and a full crowd.
The second intrigue - Myachkovo
Last season was overshadowed by the scandal that erupted around the refusal to issue a license to the ADM Raceway in Myachkovo. The incident left a bad taste in many people’s mouths and even turned into a meme of sorts.
In December, the organizers posted in the official championship group a photo of the license that was finally issued to the circuit.
But if you burn yourself on milk, you blow on water. Not everyone believes that the stage will take place: among the motorsports community there are rumors that the Moscow Raceway (MRV) will not tolerate competition in the Moscow region - and will use all its connections and leverage to crush the track, which was known even before the MRV and which will be clearly more accessible to motorsports enthusiasts.
Fans of the RSBK championship can only hope that these are just rumors - and that there is enough space in the Moscow region for one more track.
The third intrigue is the team competition
One of the features of the RSBK championship is the team competition. Pilots compete not only in the individual competition, but also strive to earn victory points for their teams.
Road-circuit motorcycle racing is impossible to imagine without the well-coordinated work of mechanics and engineers, telemetrists, coaches - they all give their best to ensure that the pilot has all the conditions for victory on the track. Therefore, the organizers of the RSBK championship reward the best of the best, rewarding the leaders of the team competition with a large sum of money.
In 2021, the confrontation was intense and interesting: Mikhail Shumilin’s team “RLS Team of St. Petersburg” entered into fierce competition with the strongest team in the championship - until recently it was unclear whether the “SPB Racing Team” would retain the laurels of the winner. At the end of the season, these teams were separated by only nine (!) points. The struggle was no less active among other teams - in the top six, the spirit of rivalry did not fade at any stage.
Let's see what the 2021 season will bring: will the duel between the St. Petersburg mastodons continue or will this confrontation also affect other ambitious teams?
Scoring system[edit]
Current point system
Job title | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Points | 25 | 20 | 16 | 13 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
- In the Manufacturers' Championship, only the highest-scoring motorcycle from a particular manufacturer receives points for that position, as in MotoGP and most other forms of motorcycle racing.
Superpole Points System
Job title | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Points | 12 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Support classes [edit]
World Supersport Championship[edit]
Main article: World Supersport Championship
The World Supersport Championship has been a support class for the World Superbike Championship since 1990.
To be eligible for World Supersport, a motorcycle must have a four-stroke engine ranging from 400 to 600 cc for four-cylinders, 500 to 675 cc for triples and 600 to 750 cc for twins, and must meet FIM homologation requirements. The rules of World Supersport are much stricter than those of World Superbike. The chassis of a super sports car must remain largely stock, and engine tuning is possible but strictly regulated. Like World Superbike, a control tire is used, although supersport rules require tires to be road legal and therefore racing slicks are not permitted.
A World Supersport race is held at every World Superbike event.
FIM Superstock 1,000 Cup [edit]
Main article: FIM Superstock 1000 Championship
The FIM Superstock 1000 Cup was the support class for the World Superbike Championship at the European stages. Motorcycles with the same displacement as superbikes can run in superstock 1000 (although twin 1200 cc engines were allowed as of 2007). Superstock rules are much more strict and most of the components on the bike remain stock. The bikes run on grooved Pirelli tires. The Superstock 1000 Championship is open to riders under 24 years of age.
European Superstock 600 Championship[edit]
Main article: European Superstock 600 Championship
The European Superstock 600 Championship was the support class for the World Superbike Championship. The championship uses motorcycles with a production capacity of 600 cc. See, and it is intended for riders aged 15 to 24 years. The same rules apply as Superstock 1000, but the series is organized by FIM Europe.
PICTURE
Eh, I swore (in this very issue) to start a conversation with graphics. Apparently, this was just a noble urge. What can you do, talking about Superbike and not mentioning its strongest side would be complete disgrace towards the geniuses from Milestone and friendly EA Sports.
Impressions are crumpled and scattered. The first two minutes, a mediocre screensaver, digging through the options and setting “everything to the maximum”, the confusing Photorealism item and the reluctance to work in resolutions higher than 800x600 - all this was just a prelude, preparation for the first start. What happened next? Shock, just shock (the expression is hackneyed, but what can you do). I don’t know how the feeling of that very “photorealism” is achieved - high-quality textures, smooth graphics, real shadows (oh, that’s a separate conversation) or various gestures and movements of the racers, but for the first five minutes you just stupidly look at the screen and stupidly admire the surroundings. Then, of course, you quickly get used to it. As with all good things.
Hmmm, the graphics here “clog” all the games. Even my favorite Motocross Madness. However, ten whole months have passed since its release, is it any wonder? It's worth it, it's still worth it - Motocross Madness is still an example of how to use 3D accelerators. Superbike radically changes these ideas. Visually, the game has everything: a powerful (and not at all slow) engine, a full range of all kinds of effects, the desire of the developers to make everything a little better than others. In fact, the last circumstance is decisive. Many people do not understand the importance of working on the little things, the little joys of an inquisitive player. Milestone does not seem to be one of these companies. Believe me, it’s simply not possible to talk about all the “delights”! The best (and most correct) lens flare I have ever seen in a computer game, amazing quality of textures of racers and motorcycles, the effect of “floating asphalt”, sparks and dust during the fall, an extremely convenient “top-rear” camera and very realistic The view “from the eyes” of the rider is just a small part of the external cosmetics that create the overall picture.
The movement of the rider is a separate story. He bends his body absolutely correctly during a turn, shifts his center of gravity when braking, and tumbles quite funny after an unsuccessful collision. Motion capture, of course. When looking back (the standard way to replace the obstructing rear view mirror in most modern simulators), he turns his head differently, depending on the position in which he is! And the way he barely lifts a heavy motorcycle, rolls sideways and, pushing off with his feet, returns to the track, awakens a storm of positive emotions. And a racer who shows his opponent with gestures everything that he thinks about him causes only tenderness. The people who created this love and know how to work.
But perhaps their most important achievement is the shadows. Surprisingly, racing in rainy weather is not as impressive as riding in the bright sun. It’s gloomy and puts a lot of pressure on the psyche. But watching the play of light brings only joy and aesthetic pleasure. Somewhat reminiscent of Formula1 from Psygnosis for Sony PlayStation. The buildings and trees surrounding the track cast realistic shadows, constantly replacing each other so that the overall action strongly resembles a television broadcast.
Of course, nothing is perfect, but in the first minutes you simply refuse to believe it. As well as the action that takes place on the other side of the monitor. However, after some time you find flaws there too. The motorcycle models are clearly missing a couple of hundred polygons, and the rear wheels look somewhat unnatural (even though they are “slick”). In addition, those same polygons have an unpleasant tendency to periodically fall out on certain tracks. This, however, is not fundamental, but it once again proves that the friendly team of EA Sports and Milestone still has room to develop. First of all, by the way, if I were them, I would change the sound engineer - his work is clearly unsatisfactory. Of course, it’s difficult to make a serious motorcycle simulator very diverse in this regard (unless you insert a boring commentator plus radio conversations with mechanics), but everything could be better. In addition, for some reason the proud players of the Simulation mode were deprived of very good music, having probably decided that it only interfered with concentration. In vain they are, in vain.
In other media[edit]
The World Superbike Championship has grown in popularity over the years and video games have been developed to cater to its growing fan base. EA Sports originally held the license to produce the SBK video games until 2001 when they discontinued the series. SBK returned to video games in 2007, thanks to a deal signed by Italian publisher Black Bean Games in 2006 through RTR Sports. [29] Black Bean has released 3 games to date, the latest being SBK X: Superbike World Championship
.
SBK X: Superbike World Championship
Fingers aching from pain and the buttons on the keyboard creaking from wear that are responsible for controlling the motorcycle - that’s what SBK X Superbike World Championship
in “simulator” mode.
After trying a dozen racing arcade games, getting to know this game is truly surprising. But only if you really wanted to try something more realistic before - after all,
only those who are not afraid of the above side effects can master SBK
The trees on the sides lack leaves and three-dimensionality.
Non-arcade reality
SBK
is notable primarily for two things: first-class physics and a full package of purchased licenses. The controls turned out to be very realistic - absolutely everything is taken into account. If you have ever watched broadcasts of motorcycle competitions on TV and watched how two-wheeled monsters, together with the riders, roll to one side when turning, then know: the complex process of controlling a motorcycle using a standard computer gamepad (that is, a keyboard) will seem like absolute hell. You need to accurately calculate at what second you start braking in order to get into the next turn. It is necessary to clearly understand when acceleration will minimally damage the handling and stability of your motorcycle, and calculate the time of arrival at the service station so that it affects the final rating as little as possible.
Now it may seem to you that performing the duties from the above list is not such a difficult task. But only the very first turn, which will more than likely turn out to be unsuccessful, will dispel all amateurish doubts. SBK
, as before, keeps the hardcore bar at an unattainable height - very few people do this today.
Of course you can play in arcade mode, but then SBK X
will turn into a long and not the most entertaining race on a super expensive racing bike with lousy graphics and cardboard stands. As is the case with budget Formula 1 simulators, the most important thing is reliable physics. Very precise and positional control is aided by detailed motorcycle settings - there are several dozen of them, and, rest assured, each can significantly influence the outcome of the race. We think that there is no need to harp on what is the importance of correct tire selection, brake system adjustment and much more?
Now we are going to make candy out of this Yamaha!
Along with realistic physics and numerous settings for your iron horse, weather conditions, different track surfaces and everything around them take part in increasing the reliability factor. A little rain will quickly interfere with the balance of natural forces that influence the behavior of the motorcycle and will force you to be more attentive on the track. Least.
An expensive license is the second significant argument in favor of SBK
: all brands of advertisers, motorcycles, track names correspond to reality.
The championship itself was not very long in duration - just over a dozen races with all the necessary preliminary qualifications, and special emphasis is placed on online riding. There, as offline, you won’t be able to adapt to the playing style of one big artificial intelligence and take advantage of its weaknesses - there are so many people, so many management styles, and this must be taken into account.
“Want to ride a motorcycle with me, baby?”
***
SBK X Superbike World Championship
will be of interest primarily to those for whom complex and realistic controls will help them close their eyes to the noticeable shortcomings of the graphics and musical accompaniment (the soundtrack for this game was traditionally unconvincing and gray). This is a simulator in the best sense of the word. Fans of Need for Speed and Burnout have absolutely nothing to do here.
Pros:
realistic controls and physics;
a lot of settings for the motorcycle; interesting online mode; licensed motorcycles. Cons:
weak graphics; The story mode turned out to be quite short.
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Links[edit]
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, dal sito rtrsports.com